Oct 19, 2007, 04:17 AM // 04:17
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#1
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Things of Legend
Profession: D/Me
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D&D style Monk CC
For those not in the know: The monk in D&D (Dungeons and Dragons, the greatest and most sucessful pen and paper RPG ever) is a secondary melee fighter who uses only certain exotic weapons or no weapon at all. Now you may be thinking, what? no weapon? how's it a melee fighter then? Answer: Level dependant attack bonuses and damage dice. But I digress.
Basically, the idea is to thematically (note: not mechanically) transpose the class into the guild wars environment, with focus on the unarmed combat and doing novel things with that. Now, there are __ potential problems with balancing:
Dealing Damage: The problem here is that hands aren't the best (lethal) weapons in large melee fights. (especially when everyone else has bits of sharp metal) The solution: tatoos or some other form of enhancement (filling the weapon slot like a 2H weapon) that increases damage magically.
Recieving damage: being on the frontline, (though not the front frontline) monks need a way to avoid/reduce damage. But where can they get it when traditionally they were light or no armor? Dodging. (Based on an attribute, probably the primary)
So we have the Attributes:
Awareness (Primary)
Unarmed Combat
Grappling
Pressure Points
Focus Mastery: Provides +3% chance to dodge attacks. Focus Mastery skills involve evasive maneuvers and uninteruption.
Unarmed Combat: Increase damage and crit chance when attacking w/o a weapon.
Grappling: (More on grappling later, but basically, you initiate a grapple, and you have certain % chance to maintain grapple every 2 sec, and grapple skills can have devastating effects I.E.- extended knockdown, disabled weapon, or just lots of damage)
Pressure Points: Condition Granting (enemies) and Condition Removal (allies) and other various effects. (Quiverring Palm anyone? it'll be less powerful than in D&D, I promise)
It's late here, but I'll have more tomorrow.
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Oct 19, 2007, 06:24 AM // 06:24
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#2
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Oh yes, I would absolutely love to play as a DnD monk. That is one of my favourite DnD classes Man, that would be awesome.
/signed
/signed
/signed
Might run into some copyright issues with Wizards of the Coast, though
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Oct 19, 2007, 12:35 PM // 12:35
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#3
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Pre-Searing Cadet
Join Date: Oct 2007
Profession: E/R
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This is a pretty good idea, actually. =]
There will be no need to run copyright issues with D&D because that isn't the only game with a Monk that uses their fists.
I know of 2 more that do aswell: Neverwinter Nights(first one at least) and Ragnarok Online.
By the way.
/signed =D
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Oct 19, 2007, 02:19 PM // 14:19
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#4
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Things of Legend
Profession: D/Me
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Quote:
Originally Posted by Sharwen
This is a pretty good idea, actually. =]
There will be no need to run copyright issues with D&D because that isn't the only game with a Monk that uses their fists.
I know of 2 more that do aswell: Neverwinter Nights(first one at least) and Ragnarok Online.
By the way.
/signed =D
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Neverwinter Nights: Is D&D.
also, no copyright issues: SRD 3.5 baby!
anyway, i'll edit in some skills later (yes quiverring palm will be done.)
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Oct 19, 2007, 02:28 PM // 14:28
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#5
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Desert Nomad
Join Date: May 2006
Profession: N/
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Primary that grants a passive change to dodge and not be interrupted, ability to initiate a grapple every 2 seconds with extended knockdowns, and healing prayers? Anet has a hard enough time balancing what they have. This probably won't work.
Besides, just sounds like a beefed-up wammo to me.
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Oct 19, 2007, 02:46 PM // 14:46
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#6
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Things of Legend
Profession: D/Me
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Quote:
Originally Posted by Kaida the Heartless
Primary that grants a passive change to dodge and not be interrupted, ability to initiate a grapple every 2 seconds with extended knockdowns, and healing prayers? Anet has a hard enough time balancing what they have. This probably won't work.
Besides, just sounds like a beefed-up wammo to me.
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Don't worry, I'll have gapple stuff for warriors, dervishes and rangers too.
Also, you need a grapple skill to initiate grapple, then every two seconds, there's a chance for it to end
EDIT: Focus Mastery doesn't provide passive uninterruptablility. please read better.
Last edited by mrrodgers; Oct 23, 2007 at 05:14 PM // 17:14..
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Oct 22, 2007, 07:12 PM // 19:12
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#7
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Pre-Searing Cadet
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Well...in Ragnarok Online the monks can use bare hands, but their main source of damage is from knuckles. So maybe we could just have martial arts weapons like knuckles or tongfas for weapons which would make sense as to penetrate armor and such.
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